Screenpack 3
RandoMUGEN
By Devon
devon.for.president@gmail.com

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Install Notes
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-Place contents of /chars/ inside your characters folder.
-Place contents of /data/ inside your MUGEN 1.1 data folder.
-Please make sure your computer supports OpenGL

==What is this?
This is a screenpack made for MUGEN 1.1 based on a concept, inspired by Salty's Silent MUGEN Auction tournament that was held at UFGTX10.
==Why did you make this?
I thought was concept was pretty neat, plus it makes an awesome party game to play with friends.
==How did you make this?
I generally mock things up in photoshop before translating it over to MUGEN. I've used the default MUGEN screenpack as a base, then transplanted things off my mockups straight into the sff using Fighter Factory 3. The development for this screenpack was pretty smooth, unlike the last two which felt quite high pressure.
==Why MUGEN 1.1?
Even though MUGEN 1.1 is only in Beta, the inclusion of 32-bit png support really caught my eye. I can't understand color restricted formats, so the option to completely ignore them is great. This is probably why I'll never bother making a character.
==Uh, what's up with the select screen?
Pretty neat, huh? 1 slot. That'll show people who always ask for more slots... Actually no, it's part of the concept.
==So what's this concept?
You can add 2900 characters to this screenpack, but you have no control over what you pick. Gauntlet Mode has you fight 30 opponents with a random dude, while Team Gauntlet has you fight 20 teams.
==Why so many fights?
Because I want you to fight your friend, not the AI, silly.
==Would you say it's complete?
Well, it's playable. There are certain things I want in the screenpack that I'm too lazy to put in at the moment. I'm the type of person who can't stay at one thing for too long. I'm not wired that way, it'll drive me nuts.
==Can I use code/graphics?
Go ahead. There's nothing really groundbreaking in these files. Let me know if you intend to distribute anything, just so I can check it out. Just add a credit in the top of whatever file you added the code to in comments, or just put it in the system.def.
==Can I make a video of your work?
Please go ahead. Here's a link to my youtube page if you want to link to it: https://www.youtube.com/user/PresidentDevon
Here's a page to my MugenGuild profile if you want to link to that:
http://mugenguild.com/forum/profile/area.summary;u=84432
==Are you willing to collaborate?
Sure, shoot me an email or send me a message on Mugenguild.

TODO
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Customise the lifebars a bit more (got a little lazy in the end)
Win Indicators
End Credits
Custom snd files (just riding the WWXHD ones for now)
Better music

THANKS
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rkMugen - Tatsunoko vs Capcom Sound Rips
Tetsuya - Capcom Fighting Evolution Sound Rips
Unholy Freeman - Guilty Gear XX Accent Core Hitsparks
Members of Mugenuild for all their support
v3 - For being a boss